Easy9
A wish, not a condition: it lifts places that fit and leaves the rest on the list.
Tags describe what a trip to a place gives you, not what sits inside the city limits. Mountains an hour away, a ski resort up the valley or a coastline down the road all count — which is why a flat city can turn up under Mountains, and why the place card tells you when the match comes from the region around it.

A wish, not a condition: it lifts places that fit and leaves the rest on the list.
Nature, Scenic, Architecture, Food, Sports, History, Authentic, Romantic, Touristy
Places without it fall well down the list, though a strong destination still gets through.
Hiking, Lakes, Fashion, Nightlife, Skyscrapers, Street Art, Ancient, Brutalism, Medieval, Niche
A place either has it or it doesn't. Two strict tags at once can leave you a handful of results worldwide.
Beach, Coast, Desert, Island, Mountains, Ski, Volcano, Soviet-era, Vikings
Landscape you came for — and how much of it you have to walk.

Sand you'd actually spend a day on.
Real, swimmable beaches within reach of the place — not just water somewhere nearby. For rocky shores, harbours and seaside towns without the sand, pick Coast instead.

Life by the sea, sand optional.
Cliffs, harbours, promenades, fishing towns — the sea as part of everyday life rather than as a resort. Choose Beach if what you want is a day lying on it.

Dunes, canyons and dry open land.
Dry, open landscape you can reach in a day — dunes, canyons, salt flats, oasis towns. One of the rarest tags here: it narrows the world to a few regions.

Trails you can walk in a day.
Walkable country from a trailhead nearby — hills, forests, gorges, coastal paths, marked routes. This is the tag for everything below the high alpine line; for real peaks pick Mountains.

Islands, and towns that live off them.
Island destinations, plus mainland bases with island hopping on the doorstep. Say Beach or Coast if it's the water you're after rather than the crossing.

Lakeside towns and swimmable inland water.
Lake districts and towns on the shore — swimming, boats, a walk around the water, mountains reflected in it. Counts lakes reachable from the place, not only the ones inside it.

High peaks — real alpine scale.
Serious mountains: three- and four-kilometre peaks and the valleys under them, whether you climb them or just look at them. Deliberately demanding — rolling hills and low ranges belong to Hiking. Scored mostly on the surrounding region, so a town at the foot of a range qualifies.

Wild and green, whatever shape it takes.
The broad one: forests, parks, wetlands, wildlife, clean air, room to breathe. It only adds points, so it works best next to a stricter tag that says which kind of nature you mean.

Views worth the trip on their own.
Places that simply look extraordinary — fjords, viewpoints, dramatic old towns, roads worth driving slowly. Nature is what surrounds you; Scenic is what you stop the car for.

Winter sports within reach.
Slopes you can get to from the place — the resort doesn't have to be in town, it has to be reachable from it. Seasonal by nature: the tag says the skiing exists, your dates decide whether it's open.
Not the same asMountains

Craters, lava fields, black sand.
Volcanic landscape you can actually visit — craters, hot springs, lava fields, black-sand shores. Rare and unforgiving: only a few dozen places on earth qualify.
What the city itself gives you: streets, kitchens, nights out.

Buildings worth looking up at.
Cities where the built fabric is the attraction — landmark buildings, a skyline of styles, streets that hold together. Style-agnostic: Gaudí and concrete housing blocks both count. For one particular era, add Medieval, Brutalism or Skyscrapers.
Not the same asBrutalismSkyscrapersHistory

Shopping, design and dressing up.
Design capitals and shopping cities — flagship streets, local labels, vintage districts, a city that pays attention to how it looks.
Not the same asStreet Art

Somewhere worth arriving hungry.
A place with a kitchen of its own — markets, street food, a regional cuisine people travel for. Weighs the region and the country too: food culture rarely stops at the city limits.
Not the same asAuthentic

The city keeps going after midnight.
Bars, clubs, live music, late kitchens — cities that stay awake. Scored on the city itself: the region around it doesn't lift this one.
Not the same asFashionStreet Art

A skyline that goes up.
Towers, glass, observation decks, a downtown visible from far away. Rare in Europe by definition — this tag pulls you towards the Gulf, Asia and North America.
Not the same asArchitectureBrutalism

Stadiums, matches and big events.
Places where watching or doing sport is part of the trip — football cathedrals, race weekends, cities built for running and cycling.

Murals, graffiti, walls worth walking.
Districts painted end to end, mural trails, a living graffiti scene. Usually the same neighbourhoods that carry the city's nightlife and its independent side.
Not the same asArchitectureNiche

Nobody needs all 28. Pick the three that sound the most like you and let the search argue back — or skip the choosing entirely.
Surprise me insteadPlaces marked by one particular century, or one particular idea.

Rome, Greece and what they left standing.
The classical world you can still walk through — Greek and Roman cities, temples, amphitheatres and mosaics, plus the Mediterranean that came before them: Minoan palaces, Punic ports, the megalithic temples of Malta. Scored as an atmosphere rather than a date: a northern city with a few Roman stones under a shopping street stays low, however good its antiquities museum is, and burial mounds and stone circles belong to History instead.
Not the same asHistoryMedievalArchitecture

Concrete, mass and post-war ambition.
Raw concrete architecture and the planned districts around it — civic monuments, housing estates, transport palaces. An acquired taste, scored honestly: a place ranks high for having a lot of it, not for it being pretty.
Not the same asArchitectureSoviet-era

Layers you can still walk through.
Places where the past is on the surface — ruins, old quarters, museums that matter, somewhere that has been important for a long time. Any century; for a specific one use Ancient, Medieval, Vikings or Soviet-era.
Not the same asAncientAuthenticMedievalArchitecture

Walls, castles, crooked old towns.
Intact old towns, city walls, castles and cobbles — the Middle Ages still standing rather than excavated. Everything older than that — Greek, Roman, prehistoric — is Ancient.
Not the same asAncientHistoryArchitecture

The Eastern Bloc, still visible.
Cities marked by the Soviet decades — planned districts, monuments, metro palaces, mosaics, and the particular atmosphere of a place that came out the other side. As much a geography as a style: it maps to one part of the world.

Norse sites and the North Atlantic.
Longships, burial mounds, rune stones and the museums built around them — the Nordic countries and the coasts the Norse reached. Narrow by nature, so expect a short list.
Not what a place has, but what it feels like to be there.

Local, and unmistakably itself.
How much of the place is its own rather than the global default — language, habits, food, streets that could not be anywhere else. Not a count of museums, which is History: a small town can outscore a capital here.

Few visitors, no queue, no postcard.
Places that never make the standard list — quiet, under-visited, occasionally an odd choice, and rewarding for exactly that reason. Sits naturally beside Authentic and against Touristy.

Built for two and a long dinner.
Slow evenings, old streets lit well, a view over dinner, small hotels — places that work for a trip with someone.

The famous ones, crowds included.
The places everybody knows and everybody goes to — the landmarks, the guidebook list, the queue. Pick it when you want the classics; leave it off when you'd rather not share them.
Not the same asNiche
Pick a few tags above and we'll line up the places that fit.
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